The godown of Batmobiles

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The godown of Batmobiles

Postby PrimeCHRISS on Sat Apr 13, 2019 2:46 am

Hey guys,

more and more player go to Dominus, which is great, but the Batmobiles are literally dying.

Its not just them. Every car just got the same hitboxes, so why would a player ever switch a car? You had good intention to give each car the same „chances“, but why dont you just give the community a little bit of a choice? If for example the batmobile cars could switch to the Plank hitbox it could make them more viable in 3v3 due to speed and turning radius. Players could play the original hitbox for fun and new cars could bring new stats to the table.

Please give us the option. Just a little click in game where player can say „Hybrid or Legacy hitbox“, „plank or batmobile“.
Cause now we have stagnation that is killing the game. Planks are dead, Batmobile took its last breath. Octane or Dominus... Do you think this poor choice will last for the next few years?

Give us the legacy hitboxes, give us new stats, GIVE US THE CHOICE
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Re: The godown of Batmobiles

Postby Tentacles on Sat Apr 13, 2019 11:47 am

With the Octane being such a strong car it makes sense that the only other car being picked right now is the Dominus. The Hybrid should be in competitive but the venom is pretty ugly and the car is still way more likely to smash it's nose on the ground during a front flip, which Psyonix really needs to fix. IMO Planks and breakouts should be absorbed into one class and be given an update to make them more competitive, but Psyonix doesn't give a fuck about car balance and neither does the community.
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Re: The godown of Batmobiles

Postby PrimeCHRISS on Sat Apr 13, 2019 2:33 pm

Interesting idea, but 2 little points i disagree. The Octane is very overhyped and more and more pros go to dominus The Octane is not op, it is stupidly overhyped. The Octane is for a fact overhyped because people celebrates its turning radius when in fact it has the worst turning radius on the market. The other point is that you want to fuse them together, eliminating another option for cars which is exactly what i criticized.

On the other hand parts of your idea would fit perfectly into the suggestion of choice in hitboxes, offering some diversity for players to pick exactly what they want. Some fused versions would add a lot.

But just for players choice.

Offering 5 hitboxes, where just each one or two cars fit that hitbox make most cars worthless
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Re: The godown of Batmobiles

Postby Tentacles on Sat Apr 13, 2019 4:54 pm

Octane has the best turning in game. By the time the Octanes turn becomes slower than other cars drifting would be a better option. Octane also has the advantage in grounded 50s.
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Re: The godown of Batmobiles

Postby PrimeCHRISS on Sun Apr 14, 2019 2:29 am

Tentacles wrote:Octane has the best turning in game. By the time the Octanes turn becomes slower than other cars drifting would be a better option. Octane also has the advantage in grounded 50s.


Handling

How to calculate exact Handling specifications is still unknown. However, we have some accurate testing values (higher = tighter):

Preset Standard. Boost
Octane 2.323 1.967
Dominus 2.336 2.031
Plank 2.342 2.014
Breakout 2.336 2.035
Hybrid 2.345 2.014
(Batmobile) 2.332 2.002

Also every Octane player says it would be best in 50/50s, but in every 1v1 stream the commentator or streamer says the batmobile would be best in 50/50s
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Re: The godown of Batmobiles

Postby Tentacles on Sun Apr 14, 2019 11:07 am

So this guy does a set of videos that have been verified by the lead developer of Rocket League "Cone". Watch these, you can't argue with science.

https://www.youtube.com/watch?v=4OBMq9faWzg&t=

https://www.youtube.com/watch?v=Ymv_ARs33rY&t=
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Re: The godown of Batmobiles

Postby Doomstrike on Mon Apr 15, 2019 9:54 am

PrimeCHRISS wrote:
Tentacles wrote:Octane has the best turning in game. By the time the Octanes turn becomes slower than other cars drifting would be a better option. Octane also has the advantage in grounded 50s.


Handling

How to calculate exact Handling specifications is still unknown. However, we have some accurate testing values (higher = tighter):

Preset Standard. Boost
Octane 2.323 1.967
Dominus 2.336 2.031
Plank 2.342 2.014
Breakout 2.336 2.035
Hybrid 2.345 2.014
(Batmobile) 2.332 2.002

Also every Octane player says it would be best in 50/50s, but in every 1v1 stream the commentator or streamer says the batmobile would be best in 50/50s


Octane is just the best for 50/50 when you are playing the ground game and doing things like fading away from a 50/50 which you are taller so therefore easier/ better 50/50. The second you involve flipping then yes length becomes more important then height so your streamers are correct as well.

In the end each car has its own advantages. shorter cars like octane easier to land flip resets and 45 degree flicks but weaker hits and harder to aim in the air where as longer cars are more accurate hits in the air. Much easier to do long range flicks and real easy backflip shots but a lot harder to land resets.

It's just that when you play competitive and the nerves kick in the octane is just a safer car to play and that is why it's so widely used
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Re: The godown of Batmobiles

Postby NoOne-NBA on Mon Apr 15, 2019 11:00 am

PrimeCHRISS wrote:Also every Octane player says it would be best in 50/50s, but in every 1v1 stream the commentator or streamer says the batmobile would be best in 50/50s

As Doomstrike mentioned 50/50s are heavily influenced by HOW you are hitting the ball.

On ground-to-ground 50/50s the Octane will tend to put the ball to over the top of any of the flatter cars because the Octane's hitbox will impart more energy into the ball, closer to its centerline.
This is exactly why I rarely play Snow Day with anything other than the Road Hog.
Road Hog uses the same hitbox as the Octane, which makes it much less likely to lose ground-to-ground 50/50s, or nose-to-nose 50/50s on the wall, when dealing with the puck.

When airborne, and hitting the ball nose-to-nose, the Octane has a wider range of error than the flatter cars, so it will tend to put the ball over/under the opponent, with everything else being relatively equal because, again, more surface area imparts greater energy to the ball.

In a vertical-to-vertical 50/50, the longer cars will have somewhat of an advantage due to their longer hitbox, but going top-to-top also gives a much wider range for both cars to hit the ball somewhere in the middle of their hitboxes, creating an equal power scenario.
If both cars get equally vertical, prior to contact, you will see stalls more than anything because the ball doesn't have anywhere to go, when trapped from both sides.

As far as turning radii go, those are heavily overrated.
If the car you are using won't turn as quickly as another, you just have to hit powerslide, and MAKE it turn tighter.
As soon as powerslide comes into play, the battle becomes more a matter of who has better control, and can make their car stop exactly where they want it to.
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