Rocket League Roadmap: Spring 2018

Official announcements and news relating to Rocket League.

Rocket League Roadmap: Spring 2018

Postby Dirkened on Wed Jan 31, 2018 10:05 am

Image

Hi everybody! With our next update fast approaching, we wanted to share with you some of our plans for the first few months of 2018.

We’re testing out a new update schedule this year that alternates Content Updates - which include things like new Competitive Seasons (and rewards), Maps, Events, and DLC - with Feature Updates that focus on new functionality like Tournaments or Cross-Platform Parties.

This alternating schedule lets us update on a more frequent and regular cycle, guarantees you won’t have to wait too long between Competitive Seasons, and lets us spend more time perfecting and bug fixing features before they go live.

With that in mind, here are the highlights of what you can look forward to in the months ahead.

February
  • February Content Update
    • Competitive Season 7 Begins
    • Competitive Season 6 Rewards
    • New Crate
    • New RLCS Fan Rewards
  • Tournaments Beta
    • Steam public beta for our upcoming Tournaments Feature
March
  • New Licensed Premium DLC
  • Spring Event

Image Spring (March-April)

  • Spring Feature Update
    • Tournaments
      • Play against other players in bracketed, single elimination tournaments
    • Quality of Life Updates
      • Item Stacking
      • Better Item Filtering, Searching, and Sorting
      • Equip to Blue/Orange Team for Car Bodies
      • New and Expanded Options
        • Packet Send/Receive Rate and Bandwidth Limits
        • “Team Quick Chat Only”
        • Disable “One Minute Remaining”, etc. messages
    • Connection Quality Info
      • See notifications for Packet Loss, Latency Variance, and Server Performance in-game
      • Will help us and the community better differentiate between “server issues” and connection problems
    • Switch Performance & Visual Quality Updates
      • Performance Mode - 900p (Docked) / 720p (Handheld) @ 60 FPS with infrequent dynamic resolution scaling
      • Quality Mode - Native 1080p (Docked) / 720p (Handheld) @ 30 FPS with added visual effects

Image

April and Beyond
Once we’re past the Tournaments release we’ll begin talking more about our roadmap for the summer and beyond with posts like these every few months. As a quick reminder, here are some of the features that are still being developed for 2018 release:
  • Cross-Platform Parties
    • Party up and matchmake with players from other (participating) platforms
  • Progression Updates
    • Make XP relevant again
    • Earn Decryptors through play
    • New Banners, Titles, and other rewards for reaching high levels
  • New Arenas
  • New Features
  • Xbox One X - We are now targeting Xbox One X support for late 2018
That’s just a quick look at the major highlights that are coming up this year, and look out for the February Update next week (pending first-party certification approvals) when it launches on all platforms February 7
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Re: Rocket League Roadmap: Spring 2018

Postby Bacon on Wed Jan 31, 2018 10:17 am

Are the Xbox 1 stability and performance improvements still on the radar?

Also, couldn't be happier with you guys after this announcement! Been looking forward to tournaments since they were announced, since Sony won't play nice and let XB1 players into the ESL/RLCS party.
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Re: Rocket League Roadmap: Spring 2018

Postby AlexCuse44 on Wed Jan 31, 2018 10:23 am

It will be interesting to see how you guys "make xp relevant again"
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Re: Rocket League Roadmap: Spring 2018

Postby Kovash on Wed Jan 31, 2018 10:25 am

Can't wait for the Tournaments Beta !!!!
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Re: Rocket League Roadmap: Spring 2018

Postby Dirkened on Wed Jan 31, 2018 12:23 pm

Bacon wrote:Are the Xbox 1 stability and performance improvements still on the radar?

Also, couldn't be happier with you guys after this announcement! Been looking forward to tournaments since they were announced, since Sony won't play nice and let XB1 players into the ESL/RLCS party.


From our Design Director Corey:

https://www.reddit.com/r/RocketLeague/c ... 8/dtj0zvc/

Xbox One X support is a complicated one because it requires a lot of updates AND the benefit is less clear cut. To enable it, we have to do a full XDK upgrade (Microsoft's development layer that Xbox games are built on top of) which changed and removed lots of multiplayer functionality we rely on for Parties and other functionality. So it's a big job beyond just the actual 4k rendering/etc. updates.

The game already runs better on the X due to the improved hardware inside, so the main benefit is that 4K support. And we had to make some tough choices about how much 4k in Rocket League was worth compared to our other priorities - Tournaments, etc.

We're still committed to delivering Xbox One X support but that's the summary of how we got here.
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Re: Rocket League Roadmap: Spring 2018

Postby disc0 on Wed Jan 31, 2018 12:24 pm

First of all, it seems like we are getting a nice update in a few days, thanks for that.

Also

Thx for sharing the plans for upcoming updates aswell, u guys are doing a great job.
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Re: Rocket League Roadmap: Spring 2018

Postby Bacon on Wed Jan 31, 2018 12:43 pm

Dirkened wrote:
Bacon wrote:Are the Xbox 1 stability and performance improvements still on the radar?

Also, couldn't be happier with you guys after this announcement! Been looking forward to tournaments since they were announced, since Sony won't play nice and let XB1 players into the ESL/RLCS party.


From our Design Director Corey:

https://www.reddit.com/r/RocketLeague/c ... 8/dtj0zvc/

Xbox One X support is a complicated one because it requires a lot of updates AND the benefit is less clear cut. To enable it, we have to do a full XDK upgrade (Microsoft's development layer that Xbox games are built on top of) which changed and removed lots of multiplayer functionality we rely on for Parties and other functionality. So it's a big job beyond just the actual 4k rendering/etc. updates.

The game already runs better on the X due to the improved hardware inside, so the main benefit is that 4K support. And we had to make some tough choices about how much 4k in Rocket League was worth compared to our other priorities - Tournaments, etc.

We're still committed to delivering Xbox One X support but that's the summary of how we got here.


Thank you for the reply, but I'm referring to the vanilla Xbox One, not the X. From the December 20, 2017 News article:

"Our second focus is game performance on Xbox One. We don’t want Xbox players to feel ignored when they report issues, and we’ve rolled out fixes for stability and stuttering in our last two major patches. But we know some of you are still experiencing performance problems and we’re actively working to fix them. We’ll have more to share in the new year."

My friends seem to have terrible luck with lag and stuttering. I see it occasionally, but not as bad as the video captures I've seen of their games. Performance has definitely improved in the last patch, but more work needs to be done, imo.
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Re: Rocket League Roadmap: Spring 2018

Postby Tentacles on Wed Jan 31, 2018 1:14 pm

Wow, this is the most depressing news I've read in a long time. No plans to change server providers, and not only that Psyonix is trying to shift the blame to the ISP. Our ISPs are routing through Vultrs parent company Choopa and those routes are filled with packet loss. This will not fix any type of server problem. GG. Psyonix you are going to have a massive backlash, GL.
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Re: Rocket League Roadmap: Spring 2018

Postby Scyonite on Wed Jan 31, 2018 2:15 pm

Dear Psyonix,

I'm quite pleased to see you've made a schedule on what you believe you should be able to produce in a given time window. I'm also quite pleased that the promises made do seem to be fair game changers (especially a new exp system). What I do not like, though, is that this post makes me believe you need a roadmap to save yourselves from falling further down the pit of a displeased (especially PC, Xbox and US) community. Something to the likes of "Here! See, we're gonna do all this, please stop being mad". I believe some of the changes you've promised here could be realized in less time you say you need. And I understand the intricacies of the development of such a game will always be underestimated, but still it feels like you're not really being true to the loyal, yet displeased, community that sticks to the game and wants the game to become something better and you're focussing too much on gaining a larger playerbase, with newer people. And although I do realize every gaming company will have to do this to some extent, it feels like you're doing this too much. I think you should seriously consider new ways of gaining a larger playerbase by using your loyal community. Rocket League is an extremely hard game to master and novice players might just shelve the game because they will never come to understand the depth of the game. I believe more dialogue here will only improve the state of the game. Hell, even your moderators are making posts about the current state of the game and the development. You, the devs, almost never leave comments on suggestions, unless you're near some new "news" (yes, the roadmap). I've seen you, Dirkened, come back and post some stuff just before you released this roadmap. So now, all of a sudden, you feel you've got the time to post something on the forums...

Thank you for your continued development of this game, honestly. There's some companies that don't even care to do that; these companies don't deserve their games to be bought anyhow. I just have to say it's kind of hard to see how Psyonix treated its game and community before and how it treats its community now.
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Re: Rocket League Roadmap: Spring 2018

Postby zGreenMachine- on Wed Jan 31, 2018 3:33 pm

thanks for the update DirkDirkDirkDirkDirk
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Re: Rocket League Roadmap: Spring 2018

Postby Dirkened on Wed Jan 31, 2018 5:18 pm

Tentacles wrote:Wow, this is the most depressing news I've read in a long time. No plans to change server providers, and not only that Psyonix is trying to shift the blame to the ISP. Our ISPs are routing through Vultrs parent company Choopa and those routes are filled with packet loss. This will not fix any type of server problem. GG. Psyonix you are going to have a massive backlash, GL.


My comment was specifically about ISPs.

You may have noticed that we will be introducing connection quality indicators in-game so we can improve our services based on community feedback. I'm open to detailed information being sent to me via DMs, though I can't always get back to DMs immediately.

Connection Quality Info
See notifications for Packet Loss, Latency Variance, and Server Performance in-game
Will help us and the community better differentiate between “server issues” and connection problems


Scyonite wrote:Dear Psyonix,

I'm quite pleased to see you've made a schedule on what you believe you should be able to produce in a given time window. I'm also quite pleased that the promises made do seem to be fair game changers (especially a new exp system). What I do not like, though, is that this post makes me believe you need a roadmap to save yourselves from falling further down the pit of a displeased (especially PC, Xbox and US) community. Something to the likes of "Here! See, we're gonna do all this, please stop being mad". I believe some of the changes you've promised here could be realized in less time you say you need. And I understand the intricacies of the development of such a game will always be underestimated, but still it feels like you're not really being true to the loyal, yet displeased, community that sticks to the game and wants the game to become something better and you're focussing too much on gaining a larger playerbase, with newer people. And although I do realize every gaming company will have to do this to some extent, it feels like you're doing this too much. I think you should seriously consider new ways of gaining a larger playerbase by using your loyal community. Rocket League is an extremely hard game to master and novice players might just shelve the game because they will never come to understand the depth of the game. I believe more dialogue here will only improve the state of the game. Hell, even your moderators are making posts about the current state of the game and the development. You, the devs, almost never leave comments on suggestions, unless you're near some new "news" (yes, the roadmap). I've seen you, Dirkened, come back and post some stuff just before you released this roadmap. So now, all of a sudden, you feel you've got the time to post something on the forums...

Thank you for your continued development of this game, honestly. There's some companies that don't even care to do that; these companies don't deserve their games to be bought anyhow. I just have to say it's kind of hard to see how Psyonix treated its game and community before and how it treats its community now.


We're glad that you're pleased with the update information, however, we are working on these updates as quickly as possible with polish in mind. Also, we do have to meet compliance with all platforms which adds its own delays for the console quality assurance process. However, keep in mind that we still have more planned for 2018 which will also be worked on throughout the duration of this year.

So thank you for the feedback!
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Re: Rocket League Roadmap: Spring 2018

Postby diamondback on Wed Jan 31, 2018 5:42 pm

Dirkened wrote:And we had to make some tough choices about how much 4k in Rocket League was worth compared to our other priorities - Tournaments, etc.

We're still committed to delivering Xbox One X support but that's the summary of how we got here.



Yeah, other priorities like loot crates. BS move guys. You used to be one of the good ones, but you are corrupting your dev schedule to peddle that slot machine crack. Shame.

Not interested in getting caught up in the crate BS, it’s just a downward spiral and takes focus off the game, which has been ongoing. Tolerated it at first, but I’m done. Deleting Rocket League right now.
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Re: Rocket League Roadmap: Spring 2018

Postby Tentacles on Wed Jan 31, 2018 6:28 pm

Well I'm glad one dev is on our side. I'll keep my fingers crossed that some of those network fixes work. I will continue to send choopa routes filled with packet loss over. I will start recording videos too so you can see the lag.
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Re: Rocket League Roadmap: Spring 2018

Postby DutchGamer on Wed Jan 31, 2018 6:57 pm

Will the new crate be standalone or like the Halloween and Santa crates: buy crates without needing keys to open them?
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Re: Rocket League Roadmap: Spring 2018

Postby oo00h on Wed Jan 31, 2018 7:58 pm

sorry, but i am totally behind on the corporate politics...

"Cross-Platform Parties

Party up and matchmake with players from other (participating) platforms"

What does this mean? which platform will not participate?
Also will those game party members be able to x platform trade etc?
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Re: Rocket League Roadmap: Spring 2018

Postby Tentacles on Wed Jan 31, 2018 9:03 pm

oo00h wrote:sorry, but i am totally behind on the corporate politics...

"Cross-Platform Parties

Party up and matchmake with players from other (participating) platforms"

What does this mean? which platform will not participate?
Also will those game party members be able to x platform trade etc?

All platforms besides sony will be able to play together.
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Re: Rocket League Roadmap: Spring 2018

Postby zGreenMachine- on Wed Jan 31, 2018 9:49 pm

Tentacles wrote:
oo00h wrote:sorry, but i am totally behind on the corporate politics...

"Cross-Platform Parties

Party up and matchmake with players from other (participating) platforms"

What does this mean? which platform will not participate?
Also will those game party members be able to x platform trade etc?

All platforms besides sony will be able to play together.


^ yeah, because Sony wants to be a partypooper and said no
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Re: Rocket League Roadmap: Spring 2018

Postby Galactic Geek on Thu Feb 01, 2018 12:15 am

They said the same thing with Minecraft crossplay - if they keep it up, Sony will take a massive loss.

I'm excited about getting decryptors simply from playing - Psyonix, do you think you can delve into a bit more detail how you guys are planning on making that work?
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Re: Rocket League Roadmap: Spring 2018

Postby UnknownMaster21 on Thu Feb 01, 2018 4:17 am

New Arenas = New backgrounds for standard arena types



Psyonix, Non-standard map lifespan is getting pretty soon on critical level. Once that expires = good bye
Because no new non-standard maps but only crates = good bye.
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Re: Rocket League Roadmap: Spring 2018

Postby Bacon on Thu Feb 01, 2018 5:52 am

zGreenMachine- wrote:
Tentacles wrote:
oo00h wrote:sorry, but i am totally behind on the corporate politics...

"Cross-Platform Parties

Party up and matchmake with players from other (participating) platforms"

What does this mean? which platform will not participate?
Also will those game party members be able to x platform trade etc?

All platforms besides sony will be able to play together.


^ yeah, because Sony wants to be a partypooper and said no


Sony has an enormous edge in worldwide sales over Microsoft. Basically, there are almost double the number of PS4s in the world as there are XB1s. Sony uses this to its advantage by not allowing cross-play, so if you want to play with your friends, and you're not in the US, you're more likely to need a PS4 to do that. In the US, Sony has a narrow advantage of 3-4% over Microsoft last I checked, so it's not US figures they're going by. Until developers step up the pressure on Sony, or Microsoft narrows the gap, Sony will keep being the asses they are. It's good for their business, bad for their publicity.
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